The notice board
Short essays about playing small: queues, saves, two-player evenings and the case for small fairs.
The twelve-game rule: why every booth stops at a dozenChoice is a gift until it becomes the job. Here is the maths that keeps Swanmei small on purpose.14 Oct 2026 · 5 min readOne tap from bored to playingThe gap between wanting a game and starting one is where most evenings die. We measured ours.11 Oct 2026 · 4 min readTwo players, one phone: the fair’s shared screenA second controller is a big purchase. A second thumb is free.8 Oct 2026 · 5 min readWhat the colour is telling youCover art is data. Colour Lanes is what happens when you sort by it.5 Oct 2026 · 4 min readThe headliner rotates at midnight (and why that matters)A daily pick you cannot influence is a strange feature. It is also the most used page on the site.2 Oct 2026 · 3 min readKeeping a fair tidy: inside the weekly shelf checkEvery week every game is opened again. Here is what gets a stall quietly retired.28 Sep 2026 · 4 min readThe quiet case for browser games in 2026No installs, no updates, no storage panic. The oldest way to play turned out to be the most modern.24 Sep 2026 · 5 min readA rainy evening plan, built in the MixerForty-five minutes, one pot of tea, three games. Here is the round we would deal.20 Sep 2026 · 3 min read